bombard tower vs ram

The armour class already exists because stuff like Magyar Huszars get anti siege bonuses so just give an attack bonus to the tower. Bombard tower used to deal melee damage hence destroying rams.


Byzantines Aocbox

Correct me if Im wrong but I always thought bombard tower is supposed to be effective defense against siege weapons.

. 100 bombard tower attacked by 10 siege ramFINAL IS GOOD. If turks had their 13 range bombard towers with melee damage theyd also just be countered by trebs ignoring that bombard cannons can dodge for a sec. Cons-Weak vs archers and siege onagers which rams can take more damage-Slow when retreating.

But as I found out it deals only 1 dmg to battering ram. Ive seen my friend do it and seriously its not even funny. Originally Bombards had 480 hit points 720 for Clocktower and 088 speed and Reloed Drills and Fine Tuned Guns reduced reload time by 33 and 25 respectively.

However that was changed in patch 10b of The Conquerors and Bombard Towers now deal pierce damage meaning they do almost no damage to Rams. The Battering Ram is good against towers Castles and buildings in general. However that was changed in patch 10b of The Conquerors and Bombard Towers now deal pierce damage meaning they do almost no damage to Rams.

In this video I show yo. The indicates that the civilization can fully upgrade their Bombard Towers ie. With patch 11009 they have 400 hit points 600 for Clocktower and 062 speed and Reloed Drills and Fine Tuned Guns reduce reload time by 20.

However Bombard towers got nerfed to dealing ranged damage since then hence rams only take 1 damage. The Capped Ram is good against arrow-shooting Towers buildings and Castles. The benefit of bombard towers is that they dont take pop space same with towers and castles.

At the stage of the game where you are able to build bombard towers players will generally have very large armies where it is impossible to individually micro to dodge the cannons. Not only do they want to win but they have a shot at some real solid cash by doing so. The Bombard is a unit in Age of Empires IV.

The strategy has become a whole lot less cheesy now. Its one of the most annoying Ais. During this game Community Game players are put to the test.

However not all Bombard Towers are created equal. Make it a straight 2-11 range and remove the blacksmith stuff coz thats just dumb. I dont think the patch should have allowed battering rams to be the perfect counter to towers.

If there is one siege ram in front of 5 pikemen lets say the Cavarly Archers wastes their time firing Siege Rams. Draco_Wolfgand Squire posted 09-09-17 0745 PM CT US So I have been thinking. The Bombard Tower is a gunpowder tower in Age of Empires II that becomes available once the Imperial Age is reached and the Bombard Tower technology is researched.

Only really countered by trebs not really overpowered. The Bombard Tower has an extremely powerful attack but its projectiles travel quite slowly. If its a real deal shall I report it somewhere.

And for that matter Bombard Tower vs Keep. IMO They should have found a middle ground in which bombard towers do only a fraction of the damage to rams. Pros-Ranged Base range of 12 Turk variant has 1-Decent bonus vs buildings and ships but not useful in low numbers-Can be transported easily-Good fire rate Spanish fire faster-Chemistry required only.

In The Age of Kings it is not recommended to use Battering Rams against Bombard Towers because they deal melee damage. This wouldnt be enough to. So they are good against basically any unit that is not a ram or a treb.

The author of this topic has marked a post as the answer to their question. In The Age of Kings it is not recommended to use Capped Rams against Bombard Towers because Bombard Towers deal melee damage. We show here how was the profomance be battle between 30 bombord tower vs like 20 sight rams Age of empire game is the most playable game within game of king.

Bombard Towers are probably one of the strongest defensive buildings in the game. And for that matter Bombard Tower vs Keep. Hand Cannoeers vs Arbalests.

Bombard Tower Pushes used to be a real pest as some civs could only deal with them when they had a castle nearby. However for the range stuff I agree. A Fully Garisoned Siege Ram can dodge Bombard Towers and destroy it prepatch where 34 shots killed a Siege Ram.

Give the damn bombard tower a 20 attack bonus against siege instead. So if you are in the late game have resources and are pop-capped might as well build some bombard towers to take control of an area. For civilizations with both HC and fully upgradeable Hand Cannoeers Like the Byzantines what are Arbalests.

With 13 range castles teutons castles tie with bombard cannons and can produce melee units for rams. Also Teutonic Bombard Towers garrisoned with Cho-Ku-Nus are nuts and can take on castles.


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